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src/views/emis/emisTmsSiteBatch/panel/box3d/index.vue
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src/views/emis/emisTmsSiteBatch/panel/box3d/index.vue
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<template>
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<div id="three"></div>
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</template>
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<script>
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import * as THREE from 'three'
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import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls'
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// 纹理图片
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// import boxwl from './img/box.jpg'
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// import tagwl from './img/tag.png'
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// import boxTopwl from './img/boxtop.jpg'
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// import jzxwl from './img/jzx.jpg'
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export default {
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name: 'Box3d',
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components: {},
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provide() {
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return {
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details: this
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}
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},
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mounted() {
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this.render3d()
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},
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methods: {
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render3d() {
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//1.场景
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var scene = new THREE.Scene()
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scene.background = new THREE.Color('#ffffff')
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//2.摄像机
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var camera = new THREE.PerspectiveCamera(
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45,
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window.innerWidth / window.innerHeight,
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1,
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1000
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)
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// 摄像机摆放位置
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camera.position.set(500, 500, 500)
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camera.lookAt(0, 0, 0) //相机观察目标指向点
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// 其他内容部分 ========== start ==========
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this.renderContent(scene)
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// 其他内容部分 ========== end ==========
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// 3.渲染器
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var renderer = new THREE.WebGLRenderer()
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renderer.setSize(window.innerWidth, window.innerHeight)
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setTimeout(() => {
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renderer.render(scene, camera) //渲染
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}, 100)
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document.querySelector('#three').appendChild(renderer.domElement)
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// 控制器
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this.sceneControls(scene, camera, renderer)
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},
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renderContent(scene) {
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// 画坐标轴
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// this.drawAxes(scene)
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// 添加光源
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this.renderLight(scene)
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// 画一个平面
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// this.drawPlane(scene)
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// 画一个3D立体 正方形
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this.drawBox(
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scene,
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{ l: 100, w: 100, h: 100 },
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{ x: 0, y: 0, z: 0 },
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{ id: '001' }
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)
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// 集装箱
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this.drawContainer(scene, { l: 450, w: 200, h: 200 })
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// this.drawSphere(scene)
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},
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// 画坐标轴
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drawAxes(scene) {
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// 轴 rgb (r红色表示:x轴,g绿色表示y轴,b蓝色表示z轴)
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const axesHelper = new THREE.AxesHelper(200)
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scene.add(axesHelper)
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},
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renderLight(scene) {
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// 光源m
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const AmbientLight = new THREE.AmbientLight(0xffffff)
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scene.add(AmbientLight)
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// 点光
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var light = new THREE.PointLight('#ffffff', 0, 1)
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light.position.set(200, 200, 200) //default; light shining from top
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scene.add(light)
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// 平行光
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// const directionalLight = new THREE.DirectionalLight(0xffffff, 0.2)
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// scene.add(directionalLight)
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},
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drawPlane(scene) {
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const geometry = new THREE.PlaneGeometry(200, 150)
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let material = new THREE.MeshLambertMaterial({
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color: '#00ff00', //平面颜色 绿色
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opacity: 1
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})
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const plane = new THREE.Mesh(geometry, material)
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plane.position.set(0, 0, 0)
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scene.add(plane)
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},
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// 画单个箱子
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drawBox(scene, box, axes, info) {
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let { l, w, h } = box
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let { x, y, z } = axes
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let geometry = new THREE.BoxGeometry(l, w, h)
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// 箱子图片纹理
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let textureLoader = new THREE.TextureLoader()
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let plasterTexture = textureLoader.load(boxwl)
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let material = new THREE.MeshLambertMaterial({
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color: '#ce9e6a',
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// wireframe: true,
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map: plasterTexture,
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opacity: 1
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})
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// 根据箱子画出响应 标签
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this.drawTagPlane(scene, box, axes)
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// 箱子顶部封口
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this.drawTopPlane(scene, box, axes)
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let cube = new THREE.Mesh(geometry, material)
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cube.position.set(x, y, z)
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cube.boxType = 'BOX'
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cube.boxInfo = JSON.stringify(info)
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scene.add(cube)
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},
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// 画集装箱
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drawContainer(scene, box, axes = { x: 0, y: 0, z: 0 }) {
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let { l, w, h } = box
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let { x, y, z } = axes
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var JGeometry = new THREE.BoxGeometry(l, w, h)
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// 箱子图片纹理
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let textureLoader = new THREE.TextureLoader()
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let plasterTexture = textureLoader.load(jzxwl)
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var jMmaterial = new THREE.MeshLambertMaterial({
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color: '#00229',
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transparent: true,
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opacity: 0.6,
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map: plasterTexture
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})
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var cube = new THREE.Mesh(JGeometry, jMmaterial)
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cube.position.set(x, y, z) // 设置立方体坐标
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cube.custType = 'jzx'
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scene.add(cube)
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},
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// 创建一个平面 标签
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drawTagPlane(scene, box, axes) {
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let { l, h, w } = box
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let { x, y, z } = axes
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const geometry = new THREE.PlaneGeometry(20, 15)
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let textureLoader = new THREE.TextureLoader()
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let plasterTexture = textureLoader.load(tagwl)
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let material = new THREE.MeshLambertMaterial({
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map: plasterTexture,
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opacity: 1
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})
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const plane = new THREE.Mesh(geometry, material)
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plane.position.set(
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x + (l / 2 - 20) + 1,
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y - w / 2 + 10 + 1,
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z + h / 2 + 1.01
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// 100 - this.cabinetSize.h / 2 + 1
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) // 偏移设置立方体坐标
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scene.add(plane)
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},
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// 创建一个平面 顶部封口
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drawTopPlane(scene, box, axes) {
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let { l, w, h } = box
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let { x, y, z } = axes
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const geometry = new THREE.PlaneGeometry(l, w)
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let textureLoader = new THREE.TextureLoader()
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let plasterTexture = textureLoader.load(boxTopwl)
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let material = new THREE.MeshLambertMaterial({
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color: '#ce9e6a',
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map: plasterTexture,
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opacity: 1
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})
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const plane = new THREE.Mesh(geometry, material)
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plane.rotateX(-Math.PI / 2) //旋转网格模型
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plane.position.set(x + 1, y + h / 2 + 0.01, z / 2 + 1) // 偏移设置立方体坐标
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scene.add(plane)
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},
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// 圆立体
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drawSphere(scene) {
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// 球体网格模型
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var geometry2 = new THREE.SphereGeometry(20, 20, 20)
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var material2 = new THREE.MeshLambertMaterial({
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color: 0xfdd500
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})
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var mesh2 = new THREE.Mesh(geometry2, material2) //网格模型对象Mesh
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// 设置 坐标
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mesh2.position.set(200, 100, 100)
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scene.add(mesh2)
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},
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sceneControls(scene, camera, renderer) {
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// 控制器渲染
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var controls = new OrbitControls(camera, renderer.domElement)
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controls.addEventListener('change', function() {
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// 直接渲染
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renderer.render(scene, camera) //渲染
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})
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}
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}
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}
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</script>
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<style scopted>
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#three {
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width: 100%;
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height: 100vh;
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background: #ccc;
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}
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</style>
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